Starfield’s Fast Travel System Sparks Debate among Players
Since the early access launch of the highly anticipated game Starfield, players have been engaging in passionate discussions about the game’s fast travel system. The feature, known as space jumping, enables players to swiftly navigate the galaxy and reach their destinations in no time.
The introduction of fast travel in Starfield has garnered mixed responses from players. Some adventurers argue that it detracts from the sense of freedom and exploration in the game, with the abundance of menus and loading screens making it feel excessive. On the other hand, many players are thrilled to be spared the arduous journeys across vast distances that are often characteristic of Bethesda’s previous titles.
The Starfield subreddit and social media platforms have become platforms for players to share their thoughts. Let’s take a look at a range of opinions:
- @nosleep1138 on Twitter – “I really like how much emphasis there is on fast travel in Starfield. With so much to do and countless places to visit, it makes perfect sense to minimize travel time as much as possible. I’m impressed with how it’s implemented in the game.”
- @Josh2747919 on Twitter – “I don’t understand the criticism of excess fast travel in Starfield. It’s unrealistic to expect a space RPG with Bethesda’s level of openness to not feature ample fast travel. It’s a necessary component of interplanetary exploration.”
- @Xepla on Twitter – “Starfield feels more like a fast travel simulator rather than a classic Bethesda open-world experience. It relies heavily on loading screens and menus for teleportation, which deviates from the romance and wanderlust of free space exploration that I anticipated. It feels more confined and less like a true space simulation, but rather an RPG set in space.”
- FrankWhiteKingofNY3 via Reddit – “I’m surprised by the amount of fast travel! I’ve played about 4-5 hours of the game, and it feels like I’m teleporting every 2-3 minutes. It’s a surreal sensation, and I didn’t expect it!”
- akaPledger via Reddit – “I didn’t even realize how often I encountered loading screens and fast travel while playing Starfield. Having played numerous Bethesda games, this has always been a significant aspect of their gameplay mechanics. Did people not research the developers behind this game?”
Amidst the ongoing discourse, a Reddit user pointed out that players can optimize the fast travel feature by utilizing the available tools. According to the user, entering “missions” and teleporting directly to objectives or landmarks significantly reduces travel time.
- Mr_Abs752 via Reddit – “I noticed a post complaining about 6 or 7 loading screens required to travel between locations. While that may be true if you manually fly your spaceship, using the starmap on the navigation console enables you to teleport from a random planet to the outskirts of a city in just one loading screen.”
Given the significant attention fast travel has garnered during Starfield’s early access launch, we are curious to hear from players in the Pure Xbox community. Have you experienced smooth and breezy interstellar travels so far, or do you find navigating the galaxy to be more challenging than expected? Cast your vote in our poll and leave your insights in the comments section.
What Do You Think Of Starfield’s Fast Travel So Far?
Answer | Votes |
---|---|
I’m loving it, I can move about so quickly! | 28% |
It does the job | 20% |
It’s satisfactory, but more travel would be nice | 19% |
I’m not so sure, the menus & load screens are a bit much | 25% |
It’s too early for me to say | 8% |
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