Atlas Fallen Review: A Missed Opportunity for Deck13
For nearly a decade, developer Deck13 has been known for contributing to the Soulslike genre. However, with the release of Atlas Fallen, the studio takes a risky departure from its usual formula. In this review, we dive into the game’s open-world action with Metroidvania elements, explore its story and presentation, evaluate its combat mechanics, and discuss its overall execution.
A Lackluster Experience:
Despite Deck13’s previous successes, Atlas Fallen falls short of expectations. The game draws inspiration from iconic titles like God of War and Darksiders but fails to deliver a compelling experience. It attempts to craft a vast open world akin to Horizon Zero Dawn but falls into the trap of mediocrity, resulting in a forgettable and repetitive gameplay loop.
A Missed Storytelling Opportunity
The premise of Atlas Fallen showcases potential with its story revolving around an evil Sun god and a group of enslaved humans. However, the execution of the narrative lacks depth and fails to engage players. The main story feels rushed, with critical plot points feeling insignificant and underdeveloped. The lackluster voice acting further diminishes the storytelling experience.
Visually Compelling, Yet Lacking Substance
One of the game’s saving graces is its visually appealing world. Deck13 succeeds in creating beautiful vistas and an intriguing post-apocalyptic atmosphere. However, this visual splendor is marred by tedious side quests and repetitive puzzles, which fail to offer any substantial engagement for players.
Underwhelming Combat Mechanics:
Atlas Fallen introduces an exciting combat mechanic called Momentum, where players build a meter to increase their damage output. While this concept initially appears promising, it quickly loses its appeal due to the floaty and unsatisfying combat mechanics. The lack of diversity in enemy types and boss fights adds to the monotonous nature of the combat experience.
Conclusion:
Though Atlas Fallen showcases potential with its visually compelling world, the overall execution falls flat. Lackluster storytelling, poor voice acting, and repetitive gameplay detract from what could have been an exciting new direction for Deck13. While the game may satisfy fans looking for a brief diversion, it ultimately fails to leave a lasting impression. As Deck13’s attempt to break away from the Soulslike genre, Atlas Fallen sadly misses the mark.
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