Armored Core 6: All detailed AC stat and part spec terms, explained
in ,

Explaining the Meaning of Detailed AC Stat and Part Spec Terms

Armored Core 6: A Deep Dive into Detailed Specs and Stats

If you’re the type of gamer who loves stats and specs, you’re in for a real treat when it comes to Armored Core 6. This highly anticipated game offers a wealth of information about your Armored Core’s performance through its detailed specs and stat view. In this article, we’ll take a closer look at the various aspects of the game’s detailed specs and explain what each stat means.

Parts Specs

The detailed specs in Armored Core 6 are divided into two categories: AC and Parts. The AC specs determine how well the frame of your Armored Core functions, while the Parts specs determine your weaponry and extras.

General and Defensive Stats

  • AP – This stat determines the overall health or armor of your Armored Core.
  • ANTI-KINETIC DEFENSE – Defense against kinetic weaponry.
  • ANTI-ENERGY DEFENSE – How well you withstand energy weapons.
  • ANTI-EXPLOSIVE DEFENSE – Resistance against explosive assault.
  • ATTITUDE STABILITY – This stat represents your stagger resistance. The higher the number, the more stagger resistance your Armored Core has. Also known as ACS.
  • ATTITUDE RECOVERY – Determines how quickly you recover from stagger damage.
  • TARGET TRACKING – Influences your lock-on ability when targeting enemies. Firearm Specialization spec of arm parts contributes to this value.

Booster Stats

  • BOOST SPEED – Determines how fast you can move with boosters. Higher booster thrust and lower overall weight of the AC contribute to this value.
  • QB SPEED – Determines the speed at which your boosts make you move.
  • QB EN CONSUMPTION – Indicates how much energy your Armored Core will use when boosting.
  • QB RELOAD TIME – Determines the speed at which your boost will reload, resulting in quick and agile Armored Core stats.

Energy Stats

  • EN CAPACITY – Indicates how much energy your Armored Core has. Higher numbers allow for more high-energy attacks and movements.
  • EN SUPPLY EFFICIENCY – Determines the rate at which your energy regenerates.
  • EN RECHARGE DELAY – Determines the delay before your energy starts to recharge when grounded and out of energy.
  • EN OUTPUT – Represents the amount of energy your Armored Core can produce.
  • EN RECHARGE – Indicates how quickly your Armored Core initiates energy recharge.

Load and Weight Stats

  • TOTAL WEIGHT – The collective weight of all parts on the Armored Core. A higher number affects movement speed and energy use.
  • TOTAL ARMS LOAD – Total weight of all equipment on your arms.
  • ARMS LOAD LIMIT – The limit of what your arms can carry. Stronger arms can carry more, but going over the limit affects tracking and recoil stats.
  • TOTAL LOAD – Total weight of all parts, excluding the legs.
  • LOAD LIMIT – Leg weight limit. A higher limit allows for heavier parts in total.
  • TOTAL EN LOAD – The energy load of all Armored Core parts. Exceeding this stat prevents you from sortieing your Armored Core.
  • CURRENT LOAD – The current load of your Armored Core in comparison to the total maximum load. Exceeding this stat prevents you from sortieing.
  • CURRENT ARMS LOAD – The current weight your arms are carrying in comparison to the arm’s maximum load. Exceeding this stat affects aim and recoil on your Armored Core.
  • CURRENT EN LOAD – Indicates the drain your Armored Core is doing on your total energy capacity. Sortieing is not possible if this stat is exceeded.
See also  Explaining the Abundance of Content in Diablo 4 Season 2 Will Take Four Hours

AC Specs

General

  • ATTACK POWER – Indicates the amount of damage your Armored Core can deal.
  • IMPACT – Represents the amount of stagger your ACS can take before becoming immobile. This resets over time.
  • ACCUMULATIVE IMPACT – Shows how much sustained damage your Armored Core can take before hitting the stagger state.
  • BLAST RADIUS – Indicates the size of the damage area for area-of-effect weapons.
  • ATK HEAT BUILD-UP – Determines how quickly your weapons will overheat with sustained use.
  • CONSECUTIVE HITS – Indicates the number of times you can chain an attack with your weapons before overheating.

Defensive Unit Stats

  • DAMAGE MITIGATION – Determines how much incoming damage your current Armored Core will reduce.
  • DEFENSIVE PERFORMANCE – Represents the defense rating stat for your Armored Core.
  • IMPACT DAMPENING – Reduces the damage caused by weapon impact on Armored Cores.

Charge Unit Stats

  • CHG. ATTACK POWER – Indicates the damage a charged attack can deal.
  • CHG. IMPACT ACS – Represents the strain a charged attack puts on your Armored Core’s ACS bar.
  • CHG. ACCUM. IMPACT – Shows the strain a sustained charged attack puts on your Armored Core.
  • CHG. BLAST RADIUS – Indicates the blast radius of a charged attack.
  • CHG. HEAT BUILD-UP – Represents the heat build-up from using charged attacks.

IG Unit Stats

  • IG DAMAGE MITIGATION – Determines how much damage is reduced when performing an Initial Guard.
  • IG IMPACT DAMPENING – Relieves strain on your Armored Core when performing an Initial Guard.
  • IG DURATION – Represents the time window for damage mitigation when performing an Initial Guard.
  • DPLY. HEAT BUILD-UP – Indicates the heat buildup when using the shield. Overheating occurs when it exceeds the tolerance in your Armored Core.
See also  Delivers a Detailed Report on Symbiote Powers, Combat, PS5 Features, and More

Additional Stats

  • DIRECT HIT ADJUSTMENT – Provides an extra damage multiplier to staggered enemies.
  • GUIDANCE – Determines the performance of missiles and other homing weapons.
  • PA INTERFERENCE – Indicates how well you can interfere with enemy Pulse Barriers.
  • RECOIL – Represents the recoil that occurs when firing.
  • EFFECTIVE RANGE – Indicates the effective range of your weapons. This stat is also influenced by the armor rating of your target.
  • RANGE LIMIT – Indicates the maximum range of your weaponry.
  • RAPID FIRE – Indicates the rate at which you can unload rounds with your Armored Core.
  • CHG. EN LOAD – Indicates the energy usage of your charged weapon.
  • CHARGE TIME – Represents the charge time of your weapon.
  • CHG. AMMO CONSUMPTION – Indicates the ammo consumption of a charged shot.
  • HOMING LOCK TIME – Indicates the time it takes for homing weapons and missiles to lock on.
  • MAX. LOCK COUNT – Indicates the maximum number of enemies your Armored Core can lock onto with missiles and other homing weapons.
  • MAGAZINE ROUNDS – Indicates the number of rounds in a magazine.
  • TOTAL ROUNDS – Represents the total number of rounds your Armored Core can fire.
  • COOLING – Determines how quickly cooling happens when your weapon overheats.
  • RELOAD TIME – Indicates the time it takes to complete a reload.
  • AMMUNITION COST – Represents the cost of ammunition at the end of a mission.
  • IDEAL RANGE – Indicates the optimal distance for your weaponry to damage an enemy, guaranteeing no ricochet unless the armor is specialist.

Head Stats

  • SYSTEM RECOVERY – Determines how quickly anomalies are identified and rectified in your Armored Core.
  • SCAN DISTANCE – Indicates the range of your Armored Core’s scan.
  • SCAN EFFECT DURATION – Indicates how long your information is displayed after a scan.

Core Stats

  • BOOSTER EFFICIENCY ADJ – Indicates the efficiency of your Armored Core’s boosters in terms of energy usage.
  • GENERATOR OUTPUT ADJ – Determines the energy output of your Armored Core. Higher values result in higher energy output.
  • GENERATOR SUPPLY ADJ – Determines the time between having zero energy and starting to recharge. Higher values result in quicker recharge.

Arms Specs

  • RECOIL CONTROL – Reduces recoil on your Armored Core.
  • FIREARM SPECIALIZATION – Determines the tracking performance of firearms in your Armored Core.
  • MELEE SPECIALIZATION – Indicates the compatibility of your Armored Core with melee weapons.
See also  Which Score Would You Give to Assassin's Creed Mirage in Your Review?

Legs Stats

  • JUMP DISTANCE – Indicates the horizontal distance your Armored Core can jump.
  • JUMP HEIGHT – Indicates the vertical jump distance of your Armored Core.
  • TRAVEL SPEED – Represents the speed of your Armored Core.
  • HIGH SPEED PERF. – Indicates the performance of your Armored Core under high speeds.

Booster Stats

  • THRUST – Indicates how fast you move under thrust. Higher values result in faster movement.
  • UPWARD THRUST – Indicates the vertical thrust speed and distance.
  • UPWARD EN CONSUMPTION – Indicates the energy consumption of vertical thrusting.
  • QB THRUST – Indicates the off-the-mark speed. Higher values result in a faster initial burst of speed when thrusting.
  • QB JET DURATION – Indicates how long your initial burst of speed lasts.
  • QB RELOAD IDEAL WEIGHT – Determines the perfect weight-to-thrust ratio to optimize thrust performance.
  • AB THRUST – Indicates the thrust of your Assault Boost when performing rush attacks.
  • AB EN CONSUMPTION – Indicates the energy consumed by Assault Boost.
  • MELEE ATTACK THRUST – Determines the speed of the melee attack thrust when using melee attacks.
  • MELEE ATTACK EN CONSUMPTION – Indicates the energy usage of melee attacks.

FCS Specific Stats

  • CLOSE-RANGE ASSIST – Determines how well lock-on works in close-range combat (within 130 m).
  • MEDIUM-RANGE ASSIST – Indicates the medium-range lock-on ability (130-260 m).
  • LONG-RANGE ASSIST – Determines how well your Armored Core performs with aim assist at long range (beyond 260 m).
  • MISSILE LOCK CORRECTION – Indicates the time it takes to lock on to missiles and homing weapons. Higher values result in less time to lock on.
  • MULTI-LOCK CORRECTION – Indicates the multiple lock-on time for your Armored Core. Higher values result in shorter lock-on time.

Generator Stats

  • EN RECHARGE – Indicates how quickly your Armored Core starts to recharge energy after use.
  • SUPPLY RECOVERY – Determines how quickly energy recommences recharge after it’s fully depleted or interrupted.
  • POST-RECOVERY EN SUPPLY – Determines how quickly you can recover the initial energy amount and commence full recharge after fully draining your energy.
  • ENERGY FIREARM SPEC – Determines the efficiency of your Armored Core in powering weapons that drain energy. Higher values result in less energy usage and quicker recharge after weapon use.

With these detailed specs and stats in Armored Core 6, you can fine-tune your Armored Core to suit your playstyle and optimize its performance on the battlefield. Take the time to experiment and find the perfect combination of parts to dominate your opponents. Good luck, pilot!

Source link

What do you think?

Written by Casey Mitchell

Born in Brighton and raised on a diet of Tetris and Dendy classics, Casey is a gaming historian.

Leave a Reply

Your email address will not be published. Required fields are marked *

GIPHY App Key not set. Please check settings

The Biggest Announcements From gamescom Day 4: Black Myth: Wukong, Lies of P, Off the Grid, and More

Gamecom Day 4 Unveils Massive Revelations: Black Myth: Wukong, Lies of P, Off the Grid, and Beyond

Sky: The Two Embers Teaser Shows Off the Animated Series Based on Sky: Children of the Light

Teaser of “Sky: The Two Embers” Unveils the Animation Series Inspired by “Sky: Children of the Light”