Immortals Of Aveum On Unreal Engine 5 Is 'Cutting Edge', But Overall Xbox Visuals Suffer
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Xbox Visuals Take a Hit Despite Unreal Engine 5’s Cutting-Edge Immortals of Aveum

Immortals of Aveum Pushes Unreal Engine 5 to its Limits, Impacts Console Resolution

The Technical Wonders of Immortals of Aveum

The highly anticipated shooter, Immortals of Aveum, developed by EA, has garnered attention for its impressive technical feats. Digital Foundry, renowned for their in-depth analysis, took a close look at the game and discovered some surprising findings. While Immortals of Aveum incorporates cutting-edge technologies from Unreal Engine 5, such as ‘Nanite’ and ‘Lumen,’ the game struggles to deliver high resolutions on consoles.

The Resolution Breakdown

According to Digital Foundry’s analysis, both the PlayStation 5 and Xbox Series X versions of Immortals of Aveum utilize AMD’s FSR 2.1 temporal upscaling to target 4K resolution. However, the base resolution these consoles scale from is significantly lower, at 1280×720 pixels. Every shot tested so far has come in at 720p, employing temporal upscaling, resulting in mixed image quality, especially noticeable in cinematic camera cuts and edges during gameplay.

On the other hand, the Xbox Series S faces even greater challenges. Despite targeting a smooth 60 frames per second, the console resorts to FSR 2 scaling. Unfortunately, the base resolution for this version clocks in at around 768×436 pixels, leading to a much blurrier image and even more pixel breakup than its counterparts.

A Shocking Revelation

Immortals of Aveum’s resolution figures have left many gamers shocked. These numbers were much lower than anticipated, and although some players may have noticed the lower resolution during their hands-on experience, the actual figures are bound to surprise a significant portion of the community. However, AMD’s upscaling technology is working hard to bring the display resolution closer to expectations.

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Ambitious Game Design Meets Technical Challenges

Digital Foundry acknowledges the “fascinating” aspects of Immortals of Aveum, including its focus on current-gen development and the utilization of Unreal Engine 5.1 features like Nanite and Lumen. The game exhibits a genuine ambition to push the boundaries of cutting-edge technology. However, it is evident that Immortals of Aveum also faces technical issues that need addressing.

A Personal Perspective

The writer of this article recently had the opportunity to play Immortals of Aveum on Xbox Series X. While not an expert in technical analysis, the experience was enjoyed, despite the limitations mentioned. For a detailed review, check out our full written review linked below.

Final Thoughts

Immortals of Aveum has undoubtedly captivated gamers with its dazzling technical advancements. The game offers a glimpse into the capabilities of Unreal Engine 5 and showcases EA’s dedication to pushing the boundaries of current-generation gaming. However, the resolution challenges faced by the game on consoles underscore the need for further optimization to ensure a seamless and visually stunning experience for players.

Are You Surprised by Immortals of Aveum’s Resolution Figures?

Let us know what you think about Immortals of Aveum and its resolution limitations in the comments section below.

[Source: eurogamer.net]

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Written by Brandy McPherson

Brandy, known in the gaming community as "PixelProwess", has been a prominent voice in the eSports scene. Author of "Beyond the Joystick", he delves into the psychology of competitive gaming.

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