Arkane’s Latest Update for Redfall Introduces Long-Awaited 60FPS Mode
Months of anticipation and speculation finally came to an end last week as Arkane Studios released ‘Update 2’ for their highly anticipated game, Redfall. Among the various changes and improvements, the highlight of the update was the introduction of the long-awaited 60 frames per second (FPS) mode. This addition has been met with positive feedback from the gaming community, prompting us to dive in and see the improvements for ourselves.
We may not have had the time to explore all the changes brought by Redfall Update 2 just yet, but we did get a chance to test out the new performance mode options on Xbox Series X and S. You can check out our experience in the video above.
In today’s gaming landscape, achieving 60FPS in a shooter has become almost necessary, and we are pleased to see Arkane address this demand for Redfall. Although the arrival of the 60FPS mode has been a long time coming, it is safe to say that it was worth the wait. In our testing, we found the new mode to run smoothly on both Xbox Series consoles, making it our recommended way to experience Redfall.
If you are interested in learning more about the specific changes and improvements brought by Redfall Update 2, as well as early impressions from other players, we have provided links to the full patch notes and related articles below.
Redfall Update 2 Patch Notes
- [Link to Patch Notes]
Early Impressions and Analysis
- [Link to Article 1]
- [Link to Article 2]
What Do You Think?
We would love to hear your thoughts on the introduction of 60FPS in Redfall. Feel free to share your opinions in the comments section below.
About the Author: Ben Kerry
Ben Kerry is a passionate gamer with a particular fondness for action, racing, and first-person shooter games. When not immersed in the gaming world, Ben enjoys listening to his favorite band, Guns N’ Roses, watching football, and savoring delicious meals.